jueves, 23 de diciembre de 2010

Christmas Mishap 1.1 available in the AppStore

(copied from our new blog, please visit it)

We picked up the criticism and advice from the users to improve the user experience of the game, and these are the changes we've added:
- Now It is nearly 40% easier to select gifts.
- Now you can play again from the record entry screen.
- Now the game stores the last name entered in the record text field.

Besides this, we added some animation and sound effects to make the game even more fun.

We hope you like it!

viernes, 17 de diciembre de 2010

Hugh's Shop on sale

(copied from our new blog, please visit it)

Hugh's Shop is the game that we developed together with Cheesecake Games and today gone on sale in the AppStore.

Hugh's Shop is a fun game of skill where you have to move our hero: Hugh, so the fruit that falls from the tree will finish on his cart, and thus help keep his shop open.
In the game we will face different seasons, each with its own peculiarities, which makes the game more entertaining and dynamic.

Here you can see a video of the game in action:



Videogame web: http://www.lucera-project.com/en/hughshop.php
Buy for iPhone: http://itunes.apple.com/us/app/hughs-shop/id408244996?mt=8

GeekWars! available on the AppStore

(copied from our new blog, please visit it)

Today GeekWars! has been approved on the AppStore.

GeekWars! is an arcade game based on: Rock, Paper, Scissors but with two new elements: Spock and Lizard.

The rules are simple, each element can beat two other elements, draw or lose himself with the two remaining elements.

But it is not what it seems, there is not a turn-based game or anything like that, it is a shot'em up where you have to shoot quickly the appropriate element for each of the enemies that come in waves.

The game has exceptional music and graphics.

Here you can see a video:



We hope that you enjoy it.

Videogame WEB: http://www.lucera-project.com/en/geekwars.php
Buy for the iPhone: http://itunes.apple.com/en/app/geekwars/id408245857?mt=8#

martes, 14 de diciembre de 2010

Christmas Mishap is ready for sale in AppStore

(copied from our new blog, please visit it)

As you will know, this is a Christmas-themed casual game with beautiful graphics and amazing music that works on iPhone 2G, 3G, 3G, iPhone 4 (leveraging Retina Display) and iPad. Taking advantage of the different resolutions.

Let the Christmas spirit take over you playing this fun game with Santa Claus!
We hope you enjoy it and you can enjoy it.

We remind you that the address of the website dedicated to the game is this:
http://www.christmas-mishap.com/

And we leave the link to the AppStore:
http://itunes.apple.com/en/app/christmas-mishap/id405898484?mt=8

Happy Christmas!

domingo, 12 de diciembre de 2010

miércoles, 8 de diciembre de 2010

Christmas Mishap

(copied from our new blog, please visit it)

We present our latest game: Christmas Mishap.

In collaboration with Grupo Enfoca we have developed a game for Christmas and not a seasonal adaptation. The idea and the concept are originally from Grupo Enfoca and we have taken part on the development tasks for iPhone/iPad.

In the game you must help Santa Claus to retrieve the gifts that are dropping from the bag, it has a brilliant soundtrack, with nice and fluid graphics, and a global score ranking. Will be available as soon as validated by the process of reviews of Apple at a price of $0.79/$0.99

Below you have a promotional video, hope you like it.



Game Site: www.christmas-mishap.com

Facebook: www.facebook.com/christmas.mishap

sábado, 16 de octubre de 2010

Sound Track for LittleGame

(copied from our new blog, please visit it)

We had a great update to the game LittleGame, this time we added sound. In collaboration with Machinet, a great professional, which has been commissioned to compose a melody in the line of the type of game. The soundtrack is great for the game for its simplicity and subtlety, is a music that accompanies the game perfectly, adding fun and entertainment.

We bring you a video so you can enjoy it.

viernes, 8 de octubre de 2010

We improved our streaming audio system for iOS

(copied from our new blog, please visit it)

Currently we are using OpenAL API for our audio driver, and thanks to the AL_EXT_STATIC_BUFFER extension, at least offered in MACOS X and iOS, we achieved a 2500% gain in performance when transferring audio data.

What is offered by this extension?

Basically the function alBufferDataStatic, that allow us to send to OpenAL directly a memory buffer managed by us, so that OpenAL does not have to reserve extra memory (the corresponding malloc or realloc), and make a copy of our data (memcpy) in its own reserved buffer. Thereby achieving a performance boost (around 2500% in the iPhone).

We have seen some controversy on the Internet about using this extension.

On the one hand it is recommended by Apple in their Technical Note: OpenAL FAQ for iPhone OS, but many people (in the Apple forums) seems not to understand well what does this function, misusing it, and therefore do not getting the desired results.

A clear example is to send to OpenAL a buffer (using alBufferDataStatic) and afterwards release it, (which is exactly what you have to do when using alBufferData). In this example, of course, the sound can't be heard well...

Rule of thumb:

If you use alBufferData you must release your memory.
If you use alBufferDataStatic you must handle your memory.

Some bad practices with the use of this function are contained in the blog of Ben Britten: alBufferDataStatic: Why You Should Avoid it, which in our opinion does not say do not use it, but do not use it unless you know exactly what are you doing.

In any case, we have concluded that we are able to reserve a memory buffer and then do not forget to free it, or use it after being released, so we will use it ^_^

miércoles, 6 de octubre de 2010

LittleGame new update


This is the port to the iPhone platform from a flash game, the game is the brainchild of cheesecake games where we will have to help Hugh, our Neanderthal friend, to collect all the fruit you can along the four seasons of year, you must be skillful and quick to pick fruit and prevent it from falling to the ground.

Features:

  • Powered by Box2D physic engine.
  • Appeal, from Casual (girls game & kids game) to hardcore players (hard difficulty mode).
  • Easy to play (RIGHT & LEFT cursor).
  • Four different seasons with different gameplay (Spring, summer, autumn & winter).
  • 3 difficulty levels.
  • Nice climatic effects (rain, wind, snow).
  • 4 different fruits to pick up.
  • Fast and challenging gameplay.
  • Giant Dinosaurs.
  • Original music.
  • Achievements to achieve.
  • Hi-Score table.
  • Website support.

miércoles, 29 de septiembre de 2010

Invisible Runner on sale

(copied from our new blog, please visit it)

Enjoy the iPhone / iPod Touch version of the successful and innovative online game Invisible Runner created by Devilishgames and ported to the Apple platform by Lucera Project.
Invisible Runner is a platform game where the character is invisible. During the game you have to go through 25 levels full of surprises, using your skills, intuition and some items that will provide visibility to your character for a few seconds.
The online version of the game has been played by more than 1 million people and was “Game of the Week” on the popular gaming portal Newgrounds. Invisible Runner for iPhone / iPod Touch adds many new improvements and features, and the gameplay is perfectly suited to the touchscreen.
You can buy it on the AppStore for only 0,79€

miércoles, 22 de septiembre de 2010

Next project: Hugh’s Shop

(copied from our new blog, please visit it)

This is the port to the iPhone platform from a flash game, the game is the brainchild of cheesecake games where we will have to help Hugh, our Neanderthal friend, to collect all the fruit you can along the four seasons of year, you must be skillful and quick to pick fruit and prevent it from falling to the ground.

Features:

  • Powered by Box2D physic engine.
  • Appeal, from Casual (girls game & kids game) to hardcore players (hard difficulty mode).
  • Easy to play (RIGHT & LEFT cursor).
  • Four different seasons with different gameplay (Spring, summer, autumn & winter).
  • 3 difficulty levels.
  • Nice climatic effects (rain, wind, snow).
  • 4 different fruits to pick up.
  • Fast and challenging gameplay.
  • Giant Dinosaurs.
  • Original music.
  • Achievements to achieve.
  • Hi-Score table.
  • Website support.

sábado, 4 de septiembre de 2010

New version of BrainWave

(copied from our new blog, please visit it)

Finally we have updated BrainWave, our 3D audio library. Highlights in this version include:

  • Streaming audio (AU / SND, CAFF, AIFF, WAVE, OGG).
  • Improvements and optimizations in the codec system (signed / unsigned integer 8, 16, 24, 32, 64 bits, float 32, 64 bits, A-Law, Mu-Law, IMA-ADPCM, MS-ADPCM. Big Endian and Little Endian. Mono and Stereo).
  • Fixed some minor bugs.

viernes, 6 de agosto de 2010

LittleGame HD

(copied from our new blog, please visit it)

Finally, the HD version of LittleGame is out. There are two versions: the iPad and the iPhone 3G/3GS/4 (retina display).

We expect you like it!

domingo, 1 de agosto de 2010

New versión of LittleGame

(copied from our new blog, please visit it)

Shortly you will be able to enjoy LittleGame's new version with support for iPhone 4 (retina display) and for iPad.


These new versions include improved graphics and a better user experience, especially in the iPad version that has delighted children in all our preliminary tests.

We hope you like it and your children enjoy the game.

sábado, 10 de julio de 2010

Today is the Tesla's birthday

(copied from our new blog, please visit it)

From Lucera we invite you to read the biography of this great genius of mankind.

There are a lot of resources on the web about how this great genius was fooled again and again, to start we leave you the wikipedia link, but we invite you to do a little research on your own:

miércoles, 7 de julio de 2010

Windows Phone 7

(copied from our new blog, please visit it)

This week we are in Barcelona getting a course on Microsoft's future mobile: Windows Phone 7.


Currently it looks awesome, especially the Expression Blend tool, which allows you to create applications for WPF, Silverlight and the future Windows Phone 7. I will mention that, for now you have to install a plug-in to compile apps for the Windows Phone 7 emulator, but at the end of this year a special free version will be available to do it.

This plugin includes an emulator that works pretty well, despite it is a bit slow starting the operating system.

The downside is that you can only program for the future mobile in C#, so that if we want to see our games in this new device, we would have to port both our game engine and the games themselves to C#, which does not look pretty feasible at this moment (We'll see it).

miércoles, 16 de junio de 2010

Upcoming release of Invisible Runner

(copied from our new blog, please visit it)


We are working on final details of our second production in collaboration with ‘Devilish Games’. Soon you can enjoy the iPhone version of this innovative title.


‘Invisible Runner’ is a platform game where the character is invisible. The player must go through 25 levels full of surprises using his skill and intuition, with the help of some items that will provide visibility to the character for a few seconds.

In the meanwhile we leave you a video from the flash version:
 
Invisible Runner

jueves, 10 de junio de 2010

The Galactic Melody Catcher is on sale!

(copied from our new blog, please visit it)


Discover a new gaming concept on your iPhone / iPod Touch with the “Galactic Melody Catcher”. Become a melody collector and travel the galaxy in search of the funniest tunes in this original musical platform game.

The game consists of 25 different planets that have to be completed in a race against the clock. Control your character by tapping the screen of your iPhone or by using the accelerometer. Dive into the adventure of the “Galactic Melody Catcher” and save the planet “Sonorico”

“The Galactic Melody Catcher iPhone” is a version of the successful online game created by Devilishgames, ported to the Apple platform by Lucera Project.
 
The game is now available on the AppStore for only 0′79 € / 0′99$
 

martes, 8 de junio de 2010

OpenGL Wrap

(copied from our new blog, please visit it)


OpenGL has several ways to set the texture mapping, one of the most interesting is called ‘Wrap’ (GL_TEXTURE_WRAP_?) This feature indicates how that is going to repeat the texture or be mixed with the border color when they exceed the specified coordinates [0, 1].

Here we offer a brief description of the various wrap modes in OpenGL:
  • GL_CLAMP: Clamps the texture coordinate in the [0,1] range. In the limits the color of texture is combined with the color of the edge.
  • GL_REPEAT: Ignores the integer portion of the texture coordinate, only the fractional part is used, which creates a repeating pattern. This is the default value.
  • GL_CLAMP_TO_EDGE: Sets the texture coordinates to [1/2N] (where N is the size of the texture) texels within the texture. This prevents to draw the border color. Available since OpenGL 1.2.
  • GL_CLAMP_TO_BORDER: Sets the texture coordinates to [1/2N] (where N is the size of the texture) texels outside the texture. This allows to draw the border color without mixing with the texture color. Available since OpenGL 1.3.
  • GL_MIRRORED_REPEAT: The coordinates are set to the fractional part of the texture coordinate if the integer part is even; if the integer part is odd, then the texture coordinate is set to 1 – the fractional part of the texture coordinate. Available since OpenGL 1.4, or with GL_ARB_texture_mirrored_repeat extension, or since OpenGL ES 2.0, or with OES_texture_mirrored_repeat extension. 
Since a picture is much more explanatory than any description, we believe it is better to add it to this mini tutorial.

Note: The sample image has the border color set to red (GL_TEXTURE_BORDER_COLOR) so you can well appreciate it.

 

sábado, 5 de junio de 2010

The Galactic Melody Catcher

(copied from our new blog, please visit it)


Soon the game “The Galactic Melody Catcher” will be available on the App Store.

The game consists of 25 different planets that you have to complete against the clock, controlling your character by tapping the screen of your iPhone or by using the accelerometer. Dive into the adventure of The Galactic Melody Catcher and save the planet “Sonorico”.

“The Galactic Melody Catcher” is the result of the collaboration agreement between Lucera Project and Devilish Games. This was the first project in this collaboration and consisted to completely reprogram the game for the Apple platform.

viernes, 7 de mayo de 2010

More info about Geek Wars!

(copied from our new blog, please visit it)


As we can see that there are interest, I will show some more screenshots of the game. We hope you like them.

Here we go:


jueves, 15 de abril de 2010

Geek Wars!

(copied from our new blog, please visit it)

Soon finally we will have our new game available for iPhone: Geek Wars!
A game that combines geek humor and some action, accompanied by some nice graphics.

Today is a great day for Geeky, he woke up early to be the first one in buying the new iPan. What he does not know is that there are many more geeks who have long queuing.

Will you be able to help Geeky to obtain his new iPan?

sábado, 13 de marzo de 2010

MindShake goes 3D

(copied from our new blog, please visit it)

Once we have done CCustomMesh, the next logical step was to add 3D support for MindShake.

Now MindShake can mix sprites with 3D objects, and they behave the same way and you can happily mix them in each layer, add behaviors to them and so on.

jueves, 4 de marzo de 2010

New version of WeightControl

(copied from our new blog, please visit it)

Now with multiple user support!

If you did not know WeightControl, it is an application that allows you to monitor and control your weight in a visual way, being the ideal for people starting a diet or have signed up to a gym to increase muscle mass.

In addition to adding multiple users and correct some internal details, we added the French language.

Enjoy it!

PS: On the web we have some common questions such as: How to delete erroneous entries?

viernes, 26 de febrero de 2010

CCustomMesh


We've added a new object to CObjectLayer, it is a generic mesh. So, now you can mix sprites, texts and generic meshes in the same layer.

In addition, a mesh can be composed by submeshes, and you can assign different ways of rendering for each submesh: Points, Lines, LineStrip, LineLoop, Triangles, TriangleStrip and TriangleFan.

These meshes are fully editable and you can add and modify at any time: VertexPosition, VertexColor, VertexTextureCoords, VertexNormal. Finally, tell that the user can add VertexIndexes if the mesh is not linear.

Otherwise, it behaves like an ordinary sprite.

viernes, 19 de febrero de 2010

Finally we have web!

Finally, we have time to do our web. We hope you enjoy the new design!
The web is in english and spanish.
 
Visit us at: http://www.lucera-project.com/
 



We look forward to reading your reviews, comments and suggestions.


As now we have our own web we will post our news in the new blog inside the web.

sábado, 13 de febrero de 2010

domingo, 7 de febrero de 2010

New web for WeightControl

Now we have done the micro-site for our first app WeightControl. I hope you enjoy it!
Currently is available in English, French and Spanish.

http://weightcontrol.lucera-project.com/

viernes, 5 de febrero de 2010

Our first iPhone app is out

This time is not a game. There were several companies asking us if we are able to do iPhone apps, and then we make this one.

WeightControl is an application to track your weight visually, making it the perfect complement for people starting a diet or sportmen who want to grow their muscular mass.

WeightControl is designed for people who want to gain or lose weight, or just want to keep track of this. Thanks to the historical weight measurements you will see your progress, for weeks, months or years, easily graphically and can also observe the trend of your weight in certain moments in history. You can also view your weighing in a list, where you can watch the progress of your weight over time.

Another interesting aspect is the application that lets you define milestones to help motivate you to reach your ideal weight.

Finally, the units of measurement and targets can be easily changed in the application preferences.

Here is the link to the AppStore:
http://itunes.apple.com/es/app/weightcontrol/id353410223?mt=8

And here are some screenshots:



miércoles, 27 de enero de 2010

Working together with Devilish Games

We created our first partnership with another company to create videogames, Devilish Games, one of the best and most famous companies creating flash games of Spain.

In this case, our work would be to port his last game 'The Galactic Melody Catcher' to iPhone. At the moment we can not give many details on this game, but we anticipate that is a very original and fun game.

In addition to make games, Devilish has its own free online game portal: DevilishFree. Do not forget to visit it.

jueves, 7 de enero de 2010

New web for LittleGame

Finally we have done the micro-site for the game. It has a similar aesthetic to the game. I hope you enjoy it!
Currently is available in English, French and Spanish.

http://littlegame.lucera-project.com/

sábado, 2 de enero de 2010

LittleGame on AppStore

Find our first application in AppStore.

It is a set of four educational games to develop different parts of the learning process.






Here is the link to the AppStore:
http://itunes.apple.com/es/app/littlegame/id348151236?mt=8

Enjoy it!